Preparation
Combining requires at least two free copies. Attempts count pairs: 10 copies permit at most 5 attempts. Eligibility depends on type, class and sometimes the item design.
Ordinary combining uses essence; Ultra creation uses separate Ultra Essence and separate rules. Check materials, cost and the displayed chance before proceeding.
Historical base chances
| From | To | Chance |
|---|---|---|
| Normal | Rare | 95% |
| Rare | Unique | 90% |
| Unique | Elite | 85% |
| Elite | Super Unique | 80% |
| Super Unique | Super Elite | 50% |
| Super Elite | Legendary | 40% |
| Legendary | Epic | 30% |
| Epic | Mystic | 10% |
| Mystic | Secret Class | 1% |
Structures, blessings, skills, equipment, laboratories, spheres and cards may contribute bonuses. Check applicability and stacking against the current displayed chance; a historical sum of maximum bonuses does not guarantee a result. Ultra has a separate table.
Splitting
This concerns eligible combined items in classes 2–10 where the previous class can be combined. It is not arbitrary stack division. Complete output quantities and loss rules are not established.
Reviewed claims
- [recommended] Check current requirements, costs and result previews in the game. Missing values remain unknown.
Related guidance
Reviewed: 2026-10-23. Recorded game rules; partial coverage. The review date does not verify the current game version.