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Soul Cards

Level-1 copies from scratch1including the retained base

AttributeValueCondition
% do szybkości2Main bonus
% do szansy na połączenie przedmiotów2Level 3 (locked)
% do szansy powodzenia wypraw5Level 6 (locked)
% więcej zdrowia w walce5Level 9 (locked)
% do doświadczenia za zadania5Level 12 (locked)
% do doświadczenia10With set: Saiyan children
% do ilości zdobywanych kryształów instancji5With set: Feminine strength
% do szansy na zdobycie CSK z potworów legendarnych1With set: Family ties

Set bonuses need all partners active. Locked bonuses do not apply.

Plan your next upgrade

Additional copies assume you already have the current-level card and make all consumed copies from level 1. Currency costs and existing higher-level copies are excluded. Set contributions apply only with every required partner active.

Progression & copy costs · levels 1–20

Progression: levels 1–20

Cards start at level 1. The main bonus is b × (L + max(0, L − 12)), where b is the listed coefficient and L is the card level. A dash marks a bonus that is still locked. Additional bonuses double at 15; levels 19 and 20 increase only the main bonus.

On a narrow screen, scroll the table horizontally to see every attribute.

Level% do szybkości
Main bonus
% do szansy na połączenie przedmiotów
From level 3
% do szansy powodzenia wypraw
From level 6
% więcej zdrowia w walce
From level 9
% do doświadczenia za zadania
From level 12
12————
24————
362———
482———
5102———
61225——
71425——
81625——
918255—
1020255—
1122255—
12242555
13282555
14322555
15364101010
16404101010
17444101010
18484101010
19524101010
20564101010

Conditional set contributions

All listed partners must be active. Each card doubles its own contribution from level 18; partners can have different levels. These values are not the total bonus of the whole set.

Set / attributeLevels 1–17Levels 18–20
Saiyan children
% do doświadczenia
1020
Feminine strength
% do ilości zdobywanych kryształów instancji
510
Family ties
% do szansy na zdobycie CSK z potworów legendarnych
12

Matching-copy requirements

Below level 12, an upgrade consumes one level-1 copy of the same card type. From level 12, the consumed copy must match the base card’s current level. Totals below include the retained base and assume starting entirely with level-1 copies. They do not estimate currency costs, pack drops or an existing collection.

Copy table: 12 at level 12 → 3,072 at level 20
Target levelTotal level-1 copiesConsumed by the next upgrade
111 copy at level 1
221 copy at level 1
331 copy at level 1
441 copy at level 1
551 copy at level 1
661 copy at level 1
771 copy at level 1
881 copy at level 1
991 copy at level 1
10101 copy at level 1
11111 copy at level 1
12121 copy at level 12
13241 copy at level 13
14481 copy at level 14
15961 copy at level 15
161921 copy at level 16
173841 copy at level 17
187681 copy at level 18
191,5361 copy at level 19
203,072Maximum level

Upgrade and copy guide

Card sets

Saiyan children

Reference details & data
ID
card.8
Reviewed
2026-10-25
Item revision
2026-10-25.3

A partial reference. Values have not been revalidated on the current game server. Unknown does not mean zero.

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