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Soul Card bonuses

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Levels 1–20, additional attributes and combination bonuses.

Class and level

A card design, owned copy, level, quantity and set placement are separate facts. Classes are common (1), rare (2), unusual (3) and divine (4); these are not upgrade levels.

Main bonus

For base value B and level L:

  • levels 1–12: B × L;
  • levels 13–20: B × (2 × L − 12).

For B = 2, level 12 gives 24, level 13 gives 28 and level 20 gives 56.

Other bonuses

Additional attributes unlock at the levels shown for each card. Their values double at level 15. Combination bonuses require every named partner; a contributing card’s value doubles from level 18.

Locked attributes remain visible in the catalogue and builder, but are inactive. Missing combination partners mean its bonus is inactive. Check class, level, unlocked slots and the intended activity; ordinary, Super and Hyper upgrade bonuses are not interchangeable. Complete card drop tables are not established.

Reviewed claims

  • [recommended] Check current requirements, costs and result previews in the game. Missing values remain unknown.

Reviewed: 2026-10-23. Recorded game rules; partial coverage. The review date does not verify the current game version.

Reference data

wiki.soulcards · 2026-10-23

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